Video Gaming Teaches Satanism

August 4, 2011

cod4dude.jpgIf Anders Breivik's massacre of Norwegian teenagers seems like something out of a video game, that's no coincidence. The killer credits the game "Call of Duty" for his training.


by Shannon Iyer
(henrymakow.com)


Shanon Iyer is a 27-year old Canadian screenwriter, author, inventor and gamer who lives in Mississauga, Ontario. 

The entertainment industry  is being used for satanic indoctrination. We see its symbols and writings everywhere; from models flashing one-eyed signs to directors and producers splicing in immoral imagery and ideals with normal everyday life. All this is done knowingly and willingly, intent on eliciting the viewers' "participation", usually carried outside the illusion into everyday life.

Yes, they want you to be comfortable to cheat on your wife, to callously mistreat your parents and go to war with your neighbor. They show you situations that seem almost impossible and then set out to impress you by overcoming the situation with relative ease. This is the successful formula apparent in all Hollywood type stories; the protagonist always wins in the end.

Enter the video gaming industry. Anyone born outside of the 80's is unaware of the power it has over the minds of players. No longer is it necessary to doubt if you can perform as the protagonist; now you may experience what it is like to be the hero, and make the decisions necessary to attain "the greater good": a little more taste for a hungry mouth.

Chances are if faced with a similar opportunity, the player may actually find themselves reacting in a similar fashion. After all, our recent history has been filled with murderers using video games as a form of stimulation and simulation, sometimes even crediting it to their success (as seen recently with the Norway attacker via Call of Duty).


Yet the video game is not at fault. The player should know that the video game circumstance doesn't necessarily match up with circumstances in everyday life; something causes the person to forget for a brief period of time. That something is a stress factor (whatever the case may be), and with the onset of stress people tend to panic; often forgetting the reality of the situation and looking to emulate a safe way out. Best way to do that is to find yourself in similar conditions. After all, the end result is only positive (your survival?).

 

catherine_2.jpg











(Graphic from video game "Catherine")

VIDEO GAME EXAMPLES

CATHERINE (2011): A seriously occult piece of work with references to the tower of Babel, people as sheep, witches, succubus, the devil (of course), Axis Mundi, demons and more. Achievements (when a player performs a certain way, achievement points are unlocked and added to an overall player score) include attaining "godhood", "taking on the gods" and being "the golden child". The protagonist (Vincent) seems to be cheating on his girlfriend Katherine with a succubus named Catherine.

Each night he is trapped in a shared nightmare world where he is subjected to personal questions and forced to climb a tower that seems to be disintegrating from below in order to cause his demise; in the dream and thus in real life. Throughout the course of his climbing, he interacts with different sheep that are actually other men trapped in the same dream as a consequence of their unfaithfulness.

Keep in mind Vincent is really you, and thus you must answer the personal questions, only to be matched up with other player answers to be part of some online displayed statistic. There are 6 different possible endings, all determined by the honestly of your answers and your ability to climb. This is a highly rated game by the online critics and I quite frankly enjoyed it.

 

Bayonetta-Demon-Slaying-280x157.jpgBAYONETTA (2010): References include witches, angels, demons, good vs. bad choices, transforming, sex appeal, skimpy outfits, guns, fighting "god", defeating "god", beginning and end of time references and more. Achievements include Biblical references, "angel slayer", "tasting the witching hour" and being "master of the heavens". The protagonist (Bayonetta) is a witch that has awoken after a 500 year slumber, only to forget the cause of her deep sleep. During her remembrance stage, she goes through everyday human life and discovers emotions such as love and sympathy. However, she is still a witch and the occult follows her everywhere she goes. She soon discovers that she is part of a warring faction of witches that seeks to control what is called the "eyes of the world". She battles another like her from the opposite faction, and can summon demons to do her bidding (it takes up a bit of your limited energy supply). She goes through many Dante styled heaven, purgatory and hell levels; slaying angels, spirits, and demons in that exact order. Her reward will be the ability to control time, and thus the universe (what else?). This is another highly rated game by the online critics and again, I enjoyed it.

CALL OF DUTY & OTHER FPS' (ANY YEAR): References include assassinations, MK ULTRA, torture, killing, honor, country, guns, guns, guns, and more. Achievements include "sacrifice", "the dragon within", "I hate monkeys" and "vehicular slaughter". Call of duty is just one of the franchisees that may inspire one to go to war and defend ones country. Players bear witness to all the glory of war without its horrific realities. There are no dead bodies piling up to rot in video games, and destruction of the environment is limited to cool special effects (thanks to the limitations of the computer system?).

callofduty.jpgThus the natural "collateral damage" of civilians and animals are never mentioned. Players have been subjected to staged executions (modern warfare), killing of innocents (modern warfare 2), mind control techniques (black ops), cleansing of a race (killzone) only to overcome these odds and attain a greater good. Weapons and character modeling are realistic and highly worked upon. Blood splatter effects and sound effects are some of the key components to success, but the prize is graphics. It all contributes to the realism of killing; players want to feel every shot and hear every head burst. Be it zombies or terrorists, the end desire is the same; a clean kill. I don't really need to say this but I will; these titles are highly prized by critics and go on to sell millions of copies. I am quite fond of them myself.

 

71927_orig.jpgOther noteworthy mentions include Dante's Inferno, Devil May Cry, God of War, and most titles coming out for 2012. Video gaming today is not a a lesson in killing but also a means to stage reality. Military forces throughout the world use it to train for the experience of combat.

I am an avid player of video games and have owned every system out there. I am a child of the early 80's, yet I can put my friend's brother and his friends to shame with my video game prowess (A feat not easily achieved, as the newer generation is better at simulation that ours or yours). Hell, I intend to open up a video game business. However, my aim is to promote on site participation, understanding and cooperation between players. No stress, no hate. Isn't that what gaming should be about?

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Comments for "Video Gaming Teaches Satanism"

James T said (September 1, 2011):

It is good to see some remarks on this all too under-recognised
subject... Although, the problem is actually considerably wider spread than perhaps the author of said article realizes. For when one learns what to look for, one removes the veil and makeup from games and sees them as they are, even games going back to heavy console systems of course have some degree of taint, that is, Programming for the minds of the young to condition them to be more accepting of certain subjects. Also, Ms. Shannon doesn't remark on the anti-belief bias many recent games have been displaying, bayonetta? it's effectively a
wiccan hate-fest on anything to do with christianity, and the opening sequence involves defilement of a graveyard.

Other games that also convey nasty things include bioshock (the whole series), darksiders (as was mentioned by a previous commenter), fable (the whole series) with heavy elements of vegetarian/green meanie indoctrination with homosexual and promiscuity elements thrown in, rule of rose, american mcgee's alice (which has a new incarnation out now on console systems) dragon age (the whole series) which kicks
things off first thing by having the player participate in a
blood-drinking ritual, demon blood at that and the Persona games. Just to name a few, though the industry is actually saturated with them, some more fun than others, and some are cleaner of influences than others. It seems as if the "rule of publishing" applies, that one is going to have a hard time getting funding to make a game and put it out unless one has "approval" from certain people, and you can likely guess who.

I know that it's hard for some to admit the compromise of games as a whole, but the compromise is there, and even if parents do steer away from M-rated titles, some degree of programming is present through the whole spectrum and likely across all genres, games with AO ratings aren't advertised, but one wonders just what sort of content those have... if merely the M and T rated ones are reeking of these things.

Lastly, some degree of self-exposure does occur in the games, that is to say, the evils indicate their plans a small amount, usually without anyone ever taking notice. (The old game for Sega Genesis, Streets of Rage 3, for example, has a storyline which included robot duplicates replacing key political figures and people in places of power. This was made in 1994 and hasn't that occurred since, just robots of flesh instead of robots of metal?)


Maestro said (August 6, 2011):

I would like to make 4 points in regard to this article:

1. Most of the games mentioned in the article are Japanese made, not American/European made. Eastern Culture even with globalism is still different that Western Culture, so citing Catherine as teaching Satanism is just plan stupid. Go watch some anime, demons are in practically half of them even if they are aliens from space! As for God of War, the series is based entirely on greek mythology- sorry but I don't remember The Lord of Host or Jesus ever chilling with Zeus.

2. Because of political correctness, often times Japanese games have to hide/cut references to Christianity out. Satanism gets in besides due to culture, because our censors are into it and have no problem letting it through like they do Christianity..

3. This same media you guys are having fun bashing is also responsible for teaching people about the NWO and false flags, etc. Ever hear of a series called Metal Gear Solid? Go look at the story then tell me that person doesn;t know what's going on and is trying to tell you about them through it! Games can teach and show things just like movies and documentaries too.

4. Finally, what the "gamer" also forgot to mention was that their are plenty of popular selling games that allow you to kill, but often times they will reward you FOR NOT KILLING and just knocking them out, finding alternative/less blood filled solutions. Deus Ex: Human Revolution which will be out August 23rd for example gives you more exp for knocking out enemies and going about a mission stealthily then going Rambo and blowing everyone away. Splinter cell did this, as did other games.

Video Games aren't perfect, but they are no different then tv and other forms of media. It can be used for good and for bad. But when you just hand pick certain games and damn the whole media as you have in this article, we have problems. Cover the issue properly and balanced next time.


Luke said (August 5, 2011):

Enjoyed your article "Video Gaming Teaches Satanism". I have a PSP,Wi, S2 and a PlayStation 3. I'm not a big fan of "shoot 'm ups", oh no. What I am and-what a LARGE underground unrecognized have a very serious medical condition called "Maddenism". I have played this game pretty regularly (even when I was homeless, every year,going back to 1993. I all ways try to remember that video games are nothing but a distraction from our Creator if we're not care full


Marcio (from Brazil) said (August 5, 2011):

Hypnotism and social engineering at our souls' cost, and thus turning society into a herd of idiots, that is a video game:
http://www.ime.usp.br/~vwsetzer/videogames.html
http://www.ime.usp.br/~vwsetzer/video-g-risks.html

Some passages:

Feelings are being activated, as one may observe through the expressions of success or frustration shown by the player. This activity is produced by an external stimulation, that is, it is not due to some mental representation, innerly created by the player, as it would have been the case of remembering something or of reading or hearing words. These feelings are artificially created, and have nothing to do with the "reality" of the world. Let us call them "feelings of challenge."

The will is active, but in a very partial way, because the movements the player has to perform are very limited. They are made without effort, thus there is no need to exercise will power. The player is so excited that he/she does not have to make a will effort to concentrate and continue playing. On the contrary, he/she needs a strong inner effort to stop playing, because the game exercises a tremendous attraction.

The player's conscious thinking is damped. One may contrast this situation to that of a chess player. In this case, thinking is absolutely essential and motor movements totally secondary. In a video game, the latter are essential, and conscious thinking only disturbs the play.


Gywnn said (August 5, 2011):

I am a 46 y.o. GRANDMOTHER and have been "gaming" since the first Atari came out in the 70's. Yes, games have gotten bloodier over the years, and yes, they do teach some undesirable things. That said, they also teach important lessons. Like cooperation, and problem solving. Some teach history, others a love of "other" music. The point is that they are not responsible for people being idiots, murders, child molesters, or even Satanists.

Yes, I find some of the stuff offensive, but I take issue with the amount of blame people are willing to attribute to the gaming industry. It bothers me that people are unwilling to accept responsibility for their own actions, and even moreso that others are willing to allow it. Call of duty is a WAR GAME of course it will teach you about war. And yes it likely desenstises you to a degree, but it CAN NOT teach you the REALITY of war.

In the end they are GAMES. I can not stress that word enough. GAMES.


Steven said (August 5, 2011):

Some of the first person shooter games like Doom could be considered occult training programs in the sense that it deals with zombies and other undead Satanic monsters. Others like Grand Theft Auto involve the player in criminal activities to get through the game.

One thing most games do is they can and do induce buck fever or an adrenaline rush which can be addictive and this manifests itself in online play more than when playing against the computer. Buck fever is the fight or flight response or the thrill of the kill feeling that hunters and warriors get in a kill or be killed situation.

The reason why online play induces buck fever is that computers tend to be predictable but opposing human players are generally an unknown and are very unpredictable as well as inovative. This requires that one be on guard and ready for an attack at all times during the game. It requires the efficient construction of your base, your economy and your military in order to survive and ultimately to achieve victory. That is what makes video games addictive.

As for video games being a Satanism training tool I would say it depends on the theme of the game in question.


Lucas said (August 5, 2011):

I’m a casual gamer and I was looking forward to Batman: Arkham City, but since you’re required to play as catwoman, I won’t be buying it. I’m getting really sick of the dark side- there’s a game titled “Darksiders”.


Henry Makow received his Ph.D. in English Literature from the University of Toronto in 1982. He welcomes your comments at